Icons done for a video game...
Showing posts with label icons. Show all posts
Showing posts with label icons. Show all posts
Monday, September 28, 2009
Monday, March 23, 2009
Rocky the Rhino
EDIT: Updated with ideation sketches



Toy project: design a plush. The inspiration for Rocky was my uncle who, when we were growing up, never really bought us toys in the "toy-ish" sense but got us useful things like backpacks and travel/exploration equipment--so more "Discovery Channel" than "Cartoon Network."
EDIT: Updated with ideation sketches



Toy project: design a plush. The inspiration for Rocky was my uncle who, when we were growing up, never really bought us toys in the "toy-ish" sense but got us useful things like backpacks and travel/exploration equipment--so more "Discovery Channel" than "Cartoon Network."
Labels:
concept design,
icons,
marker,
toy design,
traditional media
Friday, February 27, 2009
Friday, January 23, 2009
And now, for a booky book:
Specs:
Moleskine watercolor sketchbook, 3.5"x5.5"
Media: Pen, colored pencil, graphite, watercolor, goauche, acrylic, markers


Here are close-ups of a few of the pages:
"More bars, more places":

My painting of Tine's photo of Banksy's installation--a multi-collabo, if you will:

Miscellaneous stuff:
Specs:
Moleskine watercolor sketchbook, 3.5"x5.5"
Media: Pen, colored pencil, graphite, watercolor, goauche, acrylic, markers


Here are close-ups of a few of the pages:
"More bars, more places":

My painting of Tine's photo of Banksy's installation--a multi-collabo, if you will:

Miscellaneous stuff:
Labels:
caricature,
homies,
icons,
marker,
on-location,
sketchbook,
watercolor
Friday, May 02, 2008
Sims 2 sampler...



Just a few of the many objects I created for the Sims 2 expansion packs. These are the tied-down concept drawings/paintings (created in Illustrator and Photoshop) which we would then make orthographic (front/back/side view) drawings of. They would then be sent to the 3d modelers and shown to us for review.



Just a few of the many objects I created for the Sims 2 expansion packs. These are the tied-down concept drawings/paintings (created in Illustrator and Photoshop) which we would then make orthographic (front/back/side view) drawings of. They would then be sent to the 3d modelers and shown to us for review.
Wednesday, April 16, 2008
ICON DO IT!


Above are examples of some icon work done for the Sims 2 PC Game (Bon Voyage! and Freetime, respectively).
You definitely need to be in a different mindset than usual, especially working within such a small box. Though not as quick and much more labor intensive, I compare it to quick gesture drawings--You have to be aware of the extraneous details which can clutter things quickly and CLARITY, CLARITY, CLARITY.
...Problem solving, left and right.
Big thanks to Frances Ngai who taught (and is STILL teaching) me a lot about UI. For the Sims 2 "Freetime" pack, we figured that, in all, we created about 200+ icons (not counting the ones that got cut)! She's truly a force to be reckoned with...
Above are examples of some icon work done for the Sims 2 PC Game (Bon Voyage! and Freetime, respectively).
You definitely need to be in a different mindset than usual, especially working within such a small box. Though not as quick and much more labor intensive, I compare it to quick gesture drawings--You have to be aware of the extraneous details which can clutter things quickly and CLARITY, CLARITY, CLARITY.
...Problem solving, left and right.
Big thanks to Frances Ngai who taught (and is STILL teaching) me a lot about UI. For the Sims 2 "Freetime" pack, we figured that, in all, we created about 200+ icons (not counting the ones that got cut)! She's truly a force to be reckoned with...
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